Visual Design Concepts For Mobile Games

Visual Design Concepts For Mobile Games

Carman, Chirstopher

Taylor & Francis Ltd

02/2018

186

Mole

Inglês

9781138806924

15 a 20 dias

408

Descrição não disponível.
1: Introduction to Visual Development for Social Games
2: Vector vs. Bitmap
3: The Art of Gathering Reference
4: 2D Production Pipeline
5: Visual Hierarchy
6: Character Design, Part 1
7: Character Design, Part 2
8: Multi-state Assets and Global Lighting
9: Global Lighting
10: Prop Design
11: 2D Game Pipeline Overview
12: Game Pipeline: 3D
13: User Interface/Experience
14: Marketing Art
15: Closing Thoughts
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Isometric Game Board;Christopher Carman;Adobe Animate;Game Board;Toon Boom;Background Game Board;Game Development Pipelines;Game Production Pipeline;Mobile Games Industry;Game Design Document;Big Buildable;Vector Tools;Prop Asset;Mobile Game Development;Isometric Perspective;Game Developers;Global Light Source;Gut Check;Adobe Photoshop;Game Pipeline;Game Design Team;Color Thumbnails;Vision Board;Low Poly Model;Character Model Sheets;Tv Animation