Visual Design Concepts For Mobile Games
Visual Design Concepts For Mobile Games
Carman, Chirstopher
Taylor & Francis Ltd
02/2018
186
Mole
Inglês
9781138806924
15 a 20 dias
408
2: Vector vs. Bitmap
3: The Art of Gathering Reference
4: 2D Production Pipeline
5: Visual Hierarchy
6: Character Design, Part 1
7: Character Design, Part 2
8: Multi-state Assets and Global Lighting
9: Global Lighting
10: Prop Design
11: 2D Game Pipeline Overview
12: Game Pipeline: 3D
13: User Interface/Experience
14: Marketing Art
15: Closing Thoughts
2: Vector vs. Bitmap
3: The Art of Gathering Reference
4: 2D Production Pipeline
5: Visual Hierarchy
6: Character Design, Part 1
7: Character Design, Part 2
8: Multi-state Assets and Global Lighting
9: Global Lighting
10: Prop Design
11: 2D Game Pipeline Overview
12: Game Pipeline: 3D
13: User Interface/Experience
14: Marketing Art
15: Closing Thoughts