Game Programming for Artists

Game Programming for Artists

Huntley, Jarryd; Brady, Hanna

Taylor & Francis Ltd

09/2017

156

Dura

Inglês

9781138106130

15 a 20 dias

453

Descrição não disponível.
Foreword

Introduction

Chapter 1 ? Introduction to Programming

Chapter 2 ? Introduction to Game Engines

Chapter 3 ? The Recipes

Chapter 4 ? Introduction to Object-Oriented

Chapter 5 ? Introduction to C#

Chapter 6 ? Static, Singletons, and Game Managers

Chapter 7 ? Endless Runner

Chapter 8 ? Artificial Intelligence (AI) and Non-Player Characters (NPCs)

Chapter 9 ? Physics-Based Character Controller

APPENDIX

ACKNOWLEDGMENTS

A (MOSTLY SERIOUS) BASIC GAME JARGON GLOSSARY

INDEX
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Game Developers;Controller Controller;video games;Initialization Void Start;game engine;Fragment Shaders;interactive;Vertex Shaders;design;Empty Game Object;State Private Void;Character Controller;Game Object;Private Void;Public GameObject;Public Float;Rigidbody Component;Robot Friends;Collider Component;Curly Braces;Void Update;Interpreted Language;Game Manager;Game Loop;OOP;Code Block;IDEs;Dt