Working with Video Gamers and Games in Therapy

Working with Video Gamers and Games in Therapy

A Clinician's Guide

Bean, Anthony M.

Taylor & Francis Ltd

06/2018

198

Mole

Inglês

9781138747142

15 a 20 dias

285

Descrição não disponível.
1. Introduction 2. What Are Video Games? 3. Video Game Genres 4. Video Games, Relationships, and Online Interpersonal Communication 5. Society and Video Games 6. Archetypes 7. Video Game Archetypes 8. The Importance of Play and Imagination 9. Understanding Video Gaming as Immersive 10. Working Therapeutically with Video Gamers 11. For the Families! Guiding Ideas and Resources for Therapists and Families
Video Game;Gaming Addiction;Working with Video Gamers and Games in Therapy;Playing Video Games;Anthony M Bean;Video Game Genres;dissociation;Violent Video Game Play;neuroscience;Video Game World;complex trauma;Video Game Culture;meditation;Video Game Addiction;attunement;Violent Video Games;neurobiology;Smart Phones;attachment;Video Gamer's Experience;affect regulation;Video Game Habits;MBCT;Video Game Character;acceptance and commitment therapy;Game Character;Hero Archetype;DPS;Video Game Playing;Board Games;Video Game Industry;Multi User Dungeons;Orphan Archetype;Columbine High School Massacre;ESRB Rating;Melee Combat;Van Rooij