Architectural Approach to Level Design

Architectural Approach to Level Design

Second edition

Totten, Christopher W.

Taylor & Francis Inc

05/2019

579

Mole

Inglês

9780815361367

15 a 20 dias

1160

Descrição não disponível.
Chapter 1 A Brief History of Architecture and Level Design. Chapter 2 Drawing for Level Designers. Chapter 3 Level Design Workflows. Chapter 4 Basic Gamespaces. Chapter 5 Communicating through Environment Art. Chapter 6 Building exciting levels with dangerous architecture. Chapter 7 Rewards in Gamespaces. Chapter 8 Level 1-1: The Tutorial Level . Chapter 9 Storytelling in Gamespaces. Chapter 10 Possibility Spaces and Worldbuilding. Chapter 11 Working with Procedurally Generated Levels. Chapter 12 Influencing Social Interaction with Level Design. Chapter 13 Sound and Music in Level Design .
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Grand Theft Auto;Hero's Journey;A Brief History of Architecture and Level Design;Super Mario World;Tools and Techniques for Level Design;Game Developers;Introducing Emotional Level Design through Survival Instincts;Metal Gear Solid;Teaching in Levels through Visual Communication;Grand Theft Auto IV;Possibility Spaces and Worldbuilding;Reward Spaces;Bioshock Infinite;Donkey Kong Country;Level Design;Super Meat Boy;Level Geometry;Prospect Space;Zen View;Single Player Games;Game Levels;Gameplay Mechanics;PCG;Miniature Gardens;Cad Software;Tutorial Levels;Possibility Spaces;Spawn Points;Human-centric Design Methods;Steiner Points