Game Design Workshop

Game Design Workshop

A Playcentric Approach to Creating Innovative Games, Fourth Edition

Fullerton, Tracy

Taylor & Francis Ltd

08/2018

522

Dura

Inglês

9781138098800

15 a 20 dias

1270

Descrição não disponível.
Chapter 1 The Role of the Game Designer; Chapter 2 The Structure of Games; Chapter 3 Working with Formal Elements; Chapter 4 Working with Dramatic Elements; Chapter 5 Working with System Dynamics; Chapter 6 Conceptualization; Chapter 7 Prototyping; Chapter 8 Digital Prototyping; Chapter 9 Playtesting; Chapter 10 Functionality, Completeness, and Balance; Chapter 11 Fun and Accessibility; Chapter 12 Team Structures; Chapter 13 Stages of Development; The Design Document; Chapter 15 Understanding the Game Industry ; Chapter 16 Selling Yourself and Your Ideas to the Game Industry
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Game Designer;Game Design Basics;Game Design;Designing a Game;Game Developers;Working as a Game Designer;Digital Games;The Structure of Games;Board Games;Digital Prototyping;Single Player Game;Physical Prototype;Game Industry;Playcentric Approach;Game System;MIT Press;Collectible Card Game;Workshop;Paper Prototype;Game Fun;Hero's Journey;Core Gameplay;Game Objects;Core Game Mechanics;Independent Game;Game Developers Conference;Follow;Katamari Damacy;Game Journal;Big Urban Game