Character Creation for Games and Animation
Character Creation for Games and Animation
Professional Techniques with Maya and ZBrush
Ingrassia, Michael
Taylor & Francis Ltd
01/2026
328
Mole
Inglês
9781138949119
Pré-lançamento - envio 15 a 20 dias após a sua edição
Chapter 1: Concepting
Chapter 2: Blocking Out
Chapter 3: Base Mesh/Proxy
Part 2 - Digital Sculpting Techniques
Chapter 4: ZBrush Massing
Chapter 5: Retopology I
Chapter 6: ZBrush Detailing
Chapter 7: Weapons
Chapter 8: Belts, Straps, Accessories
Chapter 9: Retop II
Chapter 10: UV Layout, Auto Tools
Chapter 11: Re-Projecting Sculpt Details
Part 3 - Texturing Processes
Chapter 12: Polypaint
Chapter 13: Alpha Masking
Chapter 14: Hand Texturing
Chapter 15: Quixel Suite
Chapter 16: Map Exporting
Chapter 17: AO Bakes
Chapter 18: Normal Map Creation
Chapter 19: Metcap-Unity Shader
Part 4 - Lighting and Rendering Testing
Chapter 20: Marmoset
Chapter 21: Maya Render 2.0
Chapter 22: Fast Lighting
Chapter 23: Wireframe Render/Turntable
Chapter 24: Maya Mental Ray
Chapter 1: Concepting
Chapter 2: Blocking Out
Chapter 3: Base Mesh/Proxy
Part 2 - Digital Sculpting Techniques
Chapter 4: ZBrush Massing
Chapter 5: Retopology I
Chapter 6: ZBrush Detailing
Chapter 7: Weapons
Chapter 8: Belts, Straps, Accessories
Chapter 9: Retop II
Chapter 10: UV Layout, Auto Tools
Chapter 11: Re-Projecting Sculpt Details
Part 3 - Texturing Processes
Chapter 12: Polypaint
Chapter 13: Alpha Masking
Chapter 14: Hand Texturing
Chapter 15: Quixel Suite
Chapter 16: Map Exporting
Chapter 17: AO Bakes
Chapter 18: Normal Map Creation
Chapter 19: Metcap-Unity Shader
Part 4 - Lighting and Rendering Testing
Chapter 20: Marmoset
Chapter 21: Maya Render 2.0
Chapter 22: Fast Lighting
Chapter 23: Wireframe Render/Turntable
Chapter 24: Maya Mental Ray