Character Creation for Games and Animation

Character Creation for Games and Animation

Professional Techniques with Maya and ZBrush

Ingrassia, Michael

Taylor & Francis Ltd

01/2026

328

Mole

Inglês

9781138949119

Pré-lançamento - envio 15 a 20 dias após a sua edição

Descrição não disponível.
Part 1 - Character Concepting and Base Mesh Modeling

Chapter 1: Concepting

Chapter 2: Blocking Out

Chapter 3: Base Mesh/Proxy

Part 2 - Digital Sculpting Techniques

Chapter 4: ZBrush Massing

Chapter 5: Retopology I

Chapter 6: ZBrush Detailing

Chapter 7: Weapons

Chapter 8: Belts, Straps, Accessories

Chapter 9: Retop II

Chapter 10: UV Layout, Auto Tools

Chapter 11: Re-Projecting Sculpt Details

Part 3 - Texturing Processes

Chapter 12: Polypaint

Chapter 13: Alpha Masking

Chapter 14: Hand Texturing

Chapter 15: Quixel Suite

Chapter 16: Map Exporting

Chapter 17: AO Bakes

Chapter 18: Normal Map Creation

Chapter 19: Metcap-Unity Shader

Part 4 - Lighting and Rendering Testing

Chapter 20: Marmoset

Chapter 21: Maya Render 2.0

Chapter 22: Fast Lighting

Chapter 23: Wireframe Render/Turntable

Chapter 24: Maya Mental Ray
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