GPU Pro 360 Guide to 3D Engine Design

GPU Pro 360 Guide to 3D Engine Design

Engel, Wolfgang

Taylor & Francis Inc

11/2018

370

Mole

Inglês

9780815390756

15 a 20 dias

810

Descrição não disponível.
1. Optimizing a 3D UI Engine for Mobile Devices 3. Post-Processing Effects on Mobile Devices 4. Shader-Based Water Effects 5. Realtistic Real-Time Skin Rendering on Mobile 6. Deferred Rendering Teniques on Mobile Devices 7. Bandwidth Efficient Graphics with ARM Mali GPUs 8. Efficient Morph Target Animation Using Open GL ES 3.0 9. Tiled Deferred Blending 10. Adaptable Scalable Texture Compression 11. Optimizing OpenCL Kernals for ther ARM Mali-T600 GPUs 12. Hybrid Ray Tracing on a Power VR GPU 13. Implementing a GPU-Only Particle-Collision System with ASTC 3D Textures and Open ES 3.0 14. Animated aracters with Shell Fur for Mobile Devices 15. High Dynamic Range Computational Photography on Mobile GPUs 16. Efficient Soft Shadows Based on Static Local Cubemap 17. Physically-Based Deferred Shading on Mobile
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Spot Light;computer gaphics;OpenGL ES;games;Alpha Channel;rendering;Fragment Shaders;GPU;Pixel Shaders;shading;Graphic API;lighting;Rcp;Vertex Shader;Vertex Attributes;Compute Shader;Geometry Shader;Graphics Pipeline;View Frustum;Transform Feedback;Depth Buffer;Vertex Buffer;Z3 Culling;Draw Calls;Graphics Hardware;Nonuniform Scale;Handedness Bit;Single Draw Call;DCC Tool;GPU Implementation;Modern GPUs