Game Audio with FMOD and Unity
Game Audio with FMOD and Unity
Robinson, Ciaran
Taylor & Francis Ltd
03/2019
266
Mole
Inglês
9781138315976
15 a 20 dias
752
List of Figures
Preface
Chapter 1: Game Engines
Chapter 2: Audio Middleware
Chapter 3: Game Audio vs Film Sound
Chapter 4: Getting Started with FMOD
Chapter 5: Looping
Chapter 6: 2D vs 3D Sound
Chapter 7: Getting Started in Unity
Chapter 8: Level Building in Unity
Chapter 9: Exploring the Game Environment
Chapter 10: Integrating FMOD and Unity
Chapter 11: Interactive Game Objects
Chapter 12: Crate Sounds
Chapter 13: Putting the "S" into FPS
Chapter 14: Changing Footsteps
Chapter 15: The Enemies Shoot Back
Chapter 16: Parameters
Chapter 16b: Parameters 2
Chapter 16b: Bonus Chapter - Parameters 2
Chapter 17: Signal Routing in FMOD
Chapter 18: FMOD Effect Plugins
Chapter 19: Ambience and Transceivers
Chapter 20: Real-Time Mixing
Chapter 21: Mix Snapshots
Chapter 22: The Health System
Chapter 23: Game Over Man!
Chapter 24: Game Music Part 1 - Variation
Chapter 25: Game Music Part 2 - Parameter Control
Chapter 26: Setting Up Unity for Music
Chapter 27: Mixing the Game - Sidechains
Chapter 28: Optimizing the Game
Chapter 29: Building the Game
Index
List of Figures
Preface
Chapter 1: Game Engines
Chapter 2: Audio Middleware
Chapter 3: Game Audio vs Film Sound
Chapter 4: Getting Started with FMOD
Chapter 5: Looping
Chapter 6: 2D vs 3D Sound
Chapter 7: Getting Started in Unity
Chapter 8: Level Building in Unity
Chapter 9: Exploring the Game Environment
Chapter 10: Integrating FMOD and Unity
Chapter 11: Interactive Game Objects
Chapter 12: Crate Sounds
Chapter 13: Putting the "S" into FPS
Chapter 14: Changing Footsteps
Chapter 15: The Enemies Shoot Back
Chapter 16: Parameters
Chapter 16b: Parameters 2
Chapter 16b: Bonus Chapter - Parameters 2
Chapter 17: Signal Routing in FMOD
Chapter 18: FMOD Effect Plugins
Chapter 19: Ambience and Transceivers
Chapter 20: Real-Time Mixing
Chapter 21: Mix Snapshots
Chapter 22: The Health System
Chapter 23: Game Over Man!
Chapter 24: Game Music Part 1 - Variation
Chapter 25: Game Music Part 2 - Parameter Control
Chapter 26: Setting Up Unity for Music
Chapter 27: Mixing the Game - Sidechains
Chapter 28: Optimizing the Game
Chapter 29: Building the Game
Index