Game Audio with FMOD and Unity

Game Audio with FMOD and Unity

Robinson, Ciaran

Taylor & Francis Ltd

03/2019

266

Dura

Inglês

9781138315969

15 a 20 dias

670

Descrição não disponível.
Contents

List of Figures

Preface

Chapter 1: Game Engines

Chapter 2: Audio Middleware

Chapter 3: Game Audio vs Film Sound

Chapter 4: Getting Started with FMOD

Chapter 5: Looping

Chapter 6: 2D vs 3D Sound

Chapter 7: Getting Started in Unity

Chapter 8: Level Building in Unity

Chapter 9: Exploring the Game Environment

Chapter 10: Integrating FMOD and Unity

Chapter 11: Interactive Game Objects

Chapter 12: Crate Sounds

Chapter 13: Putting the "S" into FPS

Chapter 14: Changing Footsteps

Chapter 15: The Enemies Shoot Back

Chapter 16: Parameters

Chapter 16b: Parameters 2

Chapter 16b: Bonus Chapter - Parameters 2

Chapter 17: Signal Routing in FMOD

Chapter 18: FMOD Effect Plugins

Chapter 19: Ambience and Transceivers

Chapter 20: Real-Time Mixing

Chapter 21: Mix Snapshots

Chapter 22: The Health System

Chapter 23: Game Over Man!

Chapter 24: Game Music Part 1 - Variation

Chapter 25: Game Music Part 2 - Parameter Control

Chapter 26: Setting Up Unity for Music

Chapter 27: Mixing the Game - Sidechains

Chapter 28: Optimizing the Game

Chapter 29: Building the Game

Index
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Mac OSX;Vice Versa;Scatterer Instrument;FMOD Studio;Game Audio;Playback Cursor;Import Audio File;Project Tab;Audio Middleware;Audio Bin;Empty GameObject;Multi Instrument;Low Pass Filter Effect;Logic Track;Scene Tab;Cog Icon;Console Tab;Master Track;Audio Tracks;Playback;Game Developer;Unreal Engine;Playback Position;Wind Jammer;Unity Asset Store