Case-Based E-Learning Design

Case-Based E-Learning Design

for Real-World Problem Solving

Choi, Ikseon "Ike"

Taylor & Francis Ltd

01/2025

224

Mole

Inglês

9781138904491

Pré-lançamento - envio 15 a 20 dias após a sua edição

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Introduction

Chapter 1. Real-world problem solving

Chapter 2. What is case-based learning?

Part I. Three Pedagogical Principles of Designing Case-based e-Learning

Chapter 3. Make thinking authentic

Chapter 4. Make thinking visible (Cognitive apprenticeship)

Chapter 5. Make thinking transferable (Reflective practice)

Part II. Seven Strategies for Designing Case-based e-Learning

Chapter 6. Strategy #1: Use representative cases with personal relevance

Chapter 7. Strategy #2: Organize learning experiences at critical decision points

Chapter 8. Strategy #3: The Knowledge Tripod: Integrating three types of knowledge

Chapter 9. Strategy #4: Apprenticeship in how to think

Chapter 10. Strategy #5: Cycling belief-failure and just-in-time learning

Chapter 11. Strategy #6: Providing multiple cases for cognitive flexibility (analogical reasoning)

Chapter 12. Strategy #7: Peer interaction for reflective thinking

Part III. Development of Case-based e-Learning

Chapter 13. Developing a case-based e-learning module

Chapter 14. Examples of case-based e-learning modules

Conclusion: Further efforts toward real-world problem solving
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