How to Cheat in Blender 2.7x

How to Cheat in Blender 2.7x

Thorn, Alan

Taylor & Francis Ltd

05/2017

269

Dura

Inglês

9781138628878

15 a 20 dias

680

Descrição não disponível.
Author

1 Interface Cheats

1.1 Factory Reset

1.2 Last-Session Recovery

1.3 Recovering

Overwritten Files

1.4 Start-Up Files

1.5 Multiple Scenes

1.6 Asset Sharing and Reusing

1.7 User Preferences

1.8 Multimonitor Setup

1.9 First-Person Controls

1.10 Align Camera to Viewport

1.11 MatCap

1.12 Text Editing

1.13 Scroll Editing

1.14 Hide the Splash Screen

1.15 Dual Outliners

1.16 Viewport Visibility

2 Selections

2.1 Edit Selection Modes

2.2 Layers and Selections

2.3 Layer Management

2.4 Groups

2.5 Vertex Groups

2.6 Selecting NGons

2.7 Edge Loops and

Shortest Path Selections

2.8 Selecting Perimeter

Edges

2.9 Selecting UV Seams

and Linked Selection

2.10 Selecting Objects from

Patterns

2.11 Random Selection

2.12 Selection and Visibility

2.13 Lasso Selection

2.14 Selective Texture

Painting

2.15 Vertex Weights and

Selection

3 Modeling3.1 Modeling from

References

3.2 Nondestructive

Deformations

3.3 One-Sided Polygons

3.4 Duplication and

"Multiple Modeling"

3.5 Water, Waves, and

Oceans

3.6 Quads and Triangles

3.7 Bending

3.8 Meshes from Edges

3.9 Spline Modeling

3.10 Rebuilding Meshes:

Retopology

3.11 Grease Pencil Modeling

4 UV Mapping Cheats

4.1 The UV Image Editor

4.2 Smart UV Project

4.3 Manual Mapping

4.4 Diagnosing and Fixing

Map Distortions

4.5 Camera Mapping

4.6 Atlas Texturing

4.7 Packing and Layout

4.8 Copying UVs

4.9 Overlapping UVs

4.10 Breaking Islands

4.11 Exporting UV Layouts

4.12 The 0-1 Space

4.13 Pinning and

Unwrapping

5 Texturing and

Materials

5.1 Blender Render versus

Cycles

5.2 Viewport Rendering

5.3 Layered Painting:

Blender Internal

5.4 Flattening Layer

Painting

5.5 Camera Project Painting

5.6 Flat Projection

5.7 UV Cloning

5.8 Configuring a

Stencil Brush

5.9 Node Wrangler

5.10 Stroke Methods

6 Rigging and

Animation Cheats

6.1 Keyframing, Auto-Key,

and Optimization

6.2 Motion Paths: Following

and Clamping

6.3 Curves and Colors

6.4 Animation Baking

6.5 Squash and Stretch

6.6 Hierarchical Rigging

6.7 Selection Controls

6.8 Hooks

6.9 Grease Pencil

Referencing and

Animation

6.10 Rigify

7 Rendering Cheats

7.1 Rendering Wireframes

7.2 Texture Baking

7.3 Progressive Refine

7.4 Tiles and Bounces

7.5 Render Selections

7.6 Manual Culling

7.7 Comparative Renders

7.8 Render Layers

7.9 Render Layers and

Image Files

7.10 Combining

Render Layers

7.11 Light Portals

8 Add-Ons

8.1 More Objects!

8.2 Image Planes

8.3 F2 Add-On

8.4 Landscape Tool

8.5 Trees and More Trees!

8.6 Pie Menus

8.7 Camera Navigation

8.8 Scene Information

8.9 Layer Management

8.10 Blend File Packaging

8.11 Dynamic Space Bar

8.12 OpenStreetMap

8.13 Easy FX-Special

Effects

8.14 Books

9 Game Development

Cheats

9.1 Standardize Units

9.2 Normals and Backface

Culling

9.3 Real-Time Rendering

9.4 Modeling for Games:

Information and

Auto-Merging

9.5 UV Seams: Visualization

9.6 UV Seams: Combining

Islands

9.7 Object Combining and

Modularity

9.8 Exporting: Native

versus Nonnative

9.9 Exporting Animations

9.10 Collision Meshes

9.11 Lightmap UVs

9.12 Empties and

Hierarchies

9.13 Blender Export

Limitations

10 Interoperability

10.1 SVG and Inkscape

10.2 Blend Swap

10.3 Free Images and

Textures

10.4 Blender Cloud and

Texture Library

10.5 Working with Colors

and Color Palettes

10.6 Maps and Terrain

Displacement

10.7 MakeHuman

10.8 Renderers: V-Ray and

RenderMan

Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
UV Mapping;Blender;User Preferences Window;Rigging;Application Menu;Texturing;Tools Panel;Character animation;Edge Loops;Modeling;Blend File;Key Frame;Properties Window;Node Editor;Layer Management;Outliner Window;Edit Mode;Blender Interface;Vertex Group;Render Layers;UV Image;View Toolbar;Viewport Rendering;Empty Object;Stencil Brush;SVG;SVG File;Ocean Modifier;Render Tab;Screen Space Ambient Occlusion