Game AI for Indie Developers

Game AI for Indie Developers

Dicken, Luke

Taylor & Francis Ltd

12/2023

400

Mole

Inglês

9781138626157

Descrição não disponível.
Section I - Introduction. Ch ? 1. What is AI / What is Game AI. Ch 2 Fundamentals. Ch 3 Identifying the "Shape" of a Game. Section II - AI for Characters Ch 4 Introduction to Characters. Ch 5 Pathfinding. Ch 6 Decision Making. Ch 7 Collaboration and Tactics. Ch 8 How to Cheat. Section III - AI for Strategy Games. Ch 9 Introduction to Strategy AI. Ch 10 Multi-Agent Systems. Ch 11 Heuristic Map Analysis. Ch 12 Strategic-Level Decision Making, Ch 13 Creating engaging personas. Ch 14 Diplomacy. Section IV - AI for Game Direction Ch 15 Intro duction to Direction. Ch 16 Managing Game Flow. Ch 17 Interactive Fiction. Ch 18 "Yes and.... " Ch 19 Living Worlds and Simulated Environments. Ch 20 Understanding Players. Section V - AI for Content Generation. Ch 21 Intro to Procedural Systems. Ch 22 Procedurla Items. Ch 23 Procedural Level Generation. Ch 24 Procedural Quests and Story. Section VI - AI for the Future. Ch 25 To Infinity and Beyond.
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video games;content generation;interactive;game design;character design