Design Make Play for Equity, Inclusion, and Agency
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Design Make Play for Equity, Inclusion, and Agency
The Evolving Landscape of Creative STEM Learning
Ba, Harouna; McMillan Culp, Katherine; Honey, Margaret
Taylor & Francis Ltd
08/2021
230
Dura
Inglês
9781138572119
15 a 20 dias
453
Descrição não disponível.
Introduction: Design Make Play for Equity, Inclusion, and Agency
Harouna Ba, Katherine McMillan Culp, and Margaret Honey
Part I Designing for Visitors' Agency
Chapter 1 Designing for Agency in Informal STEM Learning Environments
Susan M. Letourneau
Chapter 2 From Explaining to Engaging Visitors: Transforming the Facilitator's Role
Priya Mohabir, Dorothy Bennett, C. James Liu, and Daisy Tetecatl
Chapter 3 Narratives, Empathy, and Engineering: Creating Inclusive Engineering Activities
Susan M. Letourneau, Dorothy Bennett, Amelia Merker, Satbir Multani, C. James Liu, Yessenia Argudo, and Dana Schloss
Chapter 4 Co-Designing Learning Dashboards for Informal Educators
Elham Beheshti, Leilah Lyons, Aditi Mallavarapu, Wren Thompson, Betty Wallingford, and Stephen Uzzo
Part II Relinquishing Power and Authority in Informal Settings
Chapter 5 Museum-Community Engagement to Support STEM Learning
Andres Henriquez and Marcia Bueno
Chapter 6 Big Data for Little Kids: Developing an Inclusive Program for Young Learners and Their Families
C. James Liu, Kate Maschak, Delia Meza, Susan M. Letourneau, and Yessenia Argudo
Chapter 7 Designing Maker Programs for Family Engagement
David Wells, Susan M. Letourneau, and Samantha Tumolo
Chapter 8 Innovation Institute: Follow the Youth
David Wells, Elham Beheshti, and Danny Kirk
Part III Playing and Learning Across Settings
Chapter 9 See, Touch, and Feel Math: Digital Design for English Language Learners
Dorothy Bennett, Tara Chudoba, Xiomara Flowers, and Heidi Slouffman
Chapter 10 Learning Physics through Embodied Play in a School Setting
Harouna Ba, Christina O'Malley, Yessenia Argudo, and Laycca Umer
Chapter 11 Integrating Computational Thinking Across the Elementary Curriculum: A Professional Development Approach
Anthony Negron
Chapter 12 The Pack: Playfully Embodying Computational and Systems Thinking
Leilah Lyons, Stephen Uzzo, Harouna Ba, and Wren Thompson
Harouna Ba, Katherine McMillan Culp, and Margaret Honey
Part I Designing for Visitors' Agency
Chapter 1 Designing for Agency in Informal STEM Learning Environments
Susan M. Letourneau
Chapter 2 From Explaining to Engaging Visitors: Transforming the Facilitator's Role
Priya Mohabir, Dorothy Bennett, C. James Liu, and Daisy Tetecatl
Chapter 3 Narratives, Empathy, and Engineering: Creating Inclusive Engineering Activities
Susan M. Letourneau, Dorothy Bennett, Amelia Merker, Satbir Multani, C. James Liu, Yessenia Argudo, and Dana Schloss
Chapter 4 Co-Designing Learning Dashboards for Informal Educators
Elham Beheshti, Leilah Lyons, Aditi Mallavarapu, Wren Thompson, Betty Wallingford, and Stephen Uzzo
Part II Relinquishing Power and Authority in Informal Settings
Chapter 5 Museum-Community Engagement to Support STEM Learning
Andres Henriquez and Marcia Bueno
Chapter 6 Big Data for Little Kids: Developing an Inclusive Program for Young Learners and Their Families
C. James Liu, Kate Maschak, Delia Meza, Susan M. Letourneau, and Yessenia Argudo
Chapter 7 Designing Maker Programs for Family Engagement
David Wells, Susan M. Letourneau, and Samantha Tumolo
Chapter 8 Innovation Institute: Follow the Youth
David Wells, Elham Beheshti, and Danny Kirk
Part III Playing and Learning Across Settings
Chapter 9 See, Touch, and Feel Math: Digital Design for English Language Learners
Dorothy Bennett, Tara Chudoba, Xiomara Flowers, and Heidi Slouffman
Chapter 10 Learning Physics through Embodied Play in a School Setting
Harouna Ba, Christina O'Malley, Yessenia Argudo, and Laycca Umer
Chapter 11 Integrating Computational Thinking Across the Elementary Curriculum: A Professional Development Approach
Anthony Negron
Chapter 12 The Pack: Playfully Embodying Computational and Systems Thinking
Leilah Lyons, Stephen Uzzo, Harouna Ba, and Wren Thompson
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Steam Education;Steam;Design, Make, Play;Stem Learning;Design Make Play;DMP.;DMP;Stem Education;Katherine Culp;Informal Learning Environment;Margaret Honey;Stem Engagement;Harouna Ba;Computational Thinking;The Evolving Landscape of Creative STEM Learning;NYSCI;Professional Development;Stem Content;makerspaces;Stem Concept;museum education;Stem Discipline;informal learning;Informal Stem;informal STEM learning;Stem Learning Environment;teacher professional development;National Academies;environmental education;Design Lab;York Hall;New York Hall of Science;Stem Innovator;Stem Career;PD1;Informal Science Learning Environments;Stem Future;Maker Space;Ell Student
Introduction: Design Make Play for Equity, Inclusion, and Agency
Harouna Ba, Katherine McMillan Culp, and Margaret Honey
Part I Designing for Visitors' Agency
Chapter 1 Designing for Agency in Informal STEM Learning Environments
Susan M. Letourneau
Chapter 2 From Explaining to Engaging Visitors: Transforming the Facilitator's Role
Priya Mohabir, Dorothy Bennett, C. James Liu, and Daisy Tetecatl
Chapter 3 Narratives, Empathy, and Engineering: Creating Inclusive Engineering Activities
Susan M. Letourneau, Dorothy Bennett, Amelia Merker, Satbir Multani, C. James Liu, Yessenia Argudo, and Dana Schloss
Chapter 4 Co-Designing Learning Dashboards for Informal Educators
Elham Beheshti, Leilah Lyons, Aditi Mallavarapu, Wren Thompson, Betty Wallingford, and Stephen Uzzo
Part II Relinquishing Power and Authority in Informal Settings
Chapter 5 Museum-Community Engagement to Support STEM Learning
Andres Henriquez and Marcia Bueno
Chapter 6 Big Data for Little Kids: Developing an Inclusive Program for Young Learners and Their Families
C. James Liu, Kate Maschak, Delia Meza, Susan M. Letourneau, and Yessenia Argudo
Chapter 7 Designing Maker Programs for Family Engagement
David Wells, Susan M. Letourneau, and Samantha Tumolo
Chapter 8 Innovation Institute: Follow the Youth
David Wells, Elham Beheshti, and Danny Kirk
Part III Playing and Learning Across Settings
Chapter 9 See, Touch, and Feel Math: Digital Design for English Language Learners
Dorothy Bennett, Tara Chudoba, Xiomara Flowers, and Heidi Slouffman
Chapter 10 Learning Physics through Embodied Play in a School Setting
Harouna Ba, Christina O'Malley, Yessenia Argudo, and Laycca Umer
Chapter 11 Integrating Computational Thinking Across the Elementary Curriculum: A Professional Development Approach
Anthony Negron
Chapter 12 The Pack: Playfully Embodying Computational and Systems Thinking
Leilah Lyons, Stephen Uzzo, Harouna Ba, and Wren Thompson
Harouna Ba, Katherine McMillan Culp, and Margaret Honey
Part I Designing for Visitors' Agency
Chapter 1 Designing for Agency in Informal STEM Learning Environments
Susan M. Letourneau
Chapter 2 From Explaining to Engaging Visitors: Transforming the Facilitator's Role
Priya Mohabir, Dorothy Bennett, C. James Liu, and Daisy Tetecatl
Chapter 3 Narratives, Empathy, and Engineering: Creating Inclusive Engineering Activities
Susan M. Letourneau, Dorothy Bennett, Amelia Merker, Satbir Multani, C. James Liu, Yessenia Argudo, and Dana Schloss
Chapter 4 Co-Designing Learning Dashboards for Informal Educators
Elham Beheshti, Leilah Lyons, Aditi Mallavarapu, Wren Thompson, Betty Wallingford, and Stephen Uzzo
Part II Relinquishing Power and Authority in Informal Settings
Chapter 5 Museum-Community Engagement to Support STEM Learning
Andres Henriquez and Marcia Bueno
Chapter 6 Big Data for Little Kids: Developing an Inclusive Program for Young Learners and Their Families
C. James Liu, Kate Maschak, Delia Meza, Susan M. Letourneau, and Yessenia Argudo
Chapter 7 Designing Maker Programs for Family Engagement
David Wells, Susan M. Letourneau, and Samantha Tumolo
Chapter 8 Innovation Institute: Follow the Youth
David Wells, Elham Beheshti, and Danny Kirk
Part III Playing and Learning Across Settings
Chapter 9 See, Touch, and Feel Math: Digital Design for English Language Learners
Dorothy Bennett, Tara Chudoba, Xiomara Flowers, and Heidi Slouffman
Chapter 10 Learning Physics through Embodied Play in a School Setting
Harouna Ba, Christina O'Malley, Yessenia Argudo, and Laycca Umer
Chapter 11 Integrating Computational Thinking Across the Elementary Curriculum: A Professional Development Approach
Anthony Negron
Chapter 12 The Pack: Playfully Embodying Computational and Systems Thinking
Leilah Lyons, Stephen Uzzo, Harouna Ba, and Wren Thompson
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Steam Education;Steam;Design, Make, Play;Stem Learning;Design Make Play;DMP.;DMP;Stem Education;Katherine Culp;Informal Learning Environment;Margaret Honey;Stem Engagement;Harouna Ba;Computational Thinking;The Evolving Landscape of Creative STEM Learning;NYSCI;Professional Development;Stem Content;makerspaces;Stem Concept;museum education;Stem Discipline;informal learning;Informal Stem;informal STEM learning;Stem Learning Environment;teacher professional development;National Academies;environmental education;Design Lab;York Hall;New York Hall of Science;Stem Innovator;Stem Career;PD1;Informal Science Learning Environments;Stem Future;Maker Space;Ell Student