Composition for the 21st 1/2 century, Vol 2
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portes grátis
Composition for the 21st 1/2 century, Vol 2
Characters in Animation
Thesen, Thomas Paul
Taylor & Francis Ltd
06/2022
350
Dura
Inglês
9781138740945
15 a 20 dias
830
Descrição não disponível.
Chapter 1: The Job of a Character Designer
Chapter 2: Visual Development Process
Chapter 3: Storytelling and Drama
Chapter 4: Personality
Chapter 5: Relationships
Chapter 6: Emotions
Chapter 7: Message or Theme
Chapter 8: Research and Concept
Chapter 9: Design Scale
Chapter 10: Pose and Communication
Chapter 11: Thumbnail Drawings
Chapter 12: Shape
Chapter 13: Form
Chapter 14: Line of Action
Chapter 15: Anatomy
Chapter 16: Weight
Chapter 17: Tension and Compression
Chapter 18: Contrapposto
Chapter 19: Movement and Twist
Chapter 20: Pivot Point
Chapter 21: Balance and Tension
Chapter 22: Silhouette
Chapter 23: Perspective and Dimensionality
Chapter 24: Foreshortening
Chapter 25: Tangents
Chapter 26: Light and Shadow
Chapter 27: Vectors and Directions
Chapter 28: Facial Expressions
Chapter 29: Extroverted and Introverted Pose
Chapter 30: Negative and Positive Space
Chapter 31: Body Ratio
Chapter 32: Contrast
Chapter 33: Texture
Chapter 34: Line Quality
Chapter 35: Simplicity and Readability
Chapter 36: Believability
Chapter 37: Color Design
Chapter 38: Clothing Design, Folds, and Fabrics
Chapter 39: Style Pass
Chapter 40: Character / Model Sheets
Chapter 41: Refinement
Chapter 2: Visual Development Process
Chapter 3: Storytelling and Drama
Chapter 4: Personality
Chapter 5: Relationships
Chapter 6: Emotions
Chapter 7: Message or Theme
Chapter 8: Research and Concept
Chapter 9: Design Scale
Chapter 10: Pose and Communication
Chapter 11: Thumbnail Drawings
Chapter 12: Shape
Chapter 13: Form
Chapter 14: Line of Action
Chapter 15: Anatomy
Chapter 16: Weight
Chapter 17: Tension and Compression
Chapter 18: Contrapposto
Chapter 19: Movement and Twist
Chapter 20: Pivot Point
Chapter 21: Balance and Tension
Chapter 22: Silhouette
Chapter 23: Perspective and Dimensionality
Chapter 24: Foreshortening
Chapter 25: Tangents
Chapter 26: Light and Shadow
Chapter 27: Vectors and Directions
Chapter 28: Facial Expressions
Chapter 29: Extroverted and Introverted Pose
Chapter 30: Negative and Positive Space
Chapter 31: Body Ratio
Chapter 32: Contrast
Chapter 33: Texture
Chapter 34: Line Quality
Chapter 35: Simplicity and Readability
Chapter 36: Believability
Chapter 37: Color Design
Chapter 38: Clothing Design, Folds, and Fabrics
Chapter 39: Style Pass
Chapter 40: Character / Model Sheets
Chapter 41: Refinement
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Composition;Moving image;Character design;Visual storytelling;Animation;Animation layout;Character Designer;Follow;video;Vice Versa;Main Characters;Character Animation;drama;Young Man;film;Held;games;Smooth;image making;Odd;Duck Amuck;personality;Thumbnail Drawings;storytelling;Visual Development Process;Body Ratio;design;Disney's Tarzan;illustration;UPA;Visual Development;Wikimedia Commons;Roman Marble Copy;Pinocchio;Dense;Duck;Sky;Negative Space;CG Animation
Chapter 1: The Job of a Character Designer
Chapter 2: Visual Development Process
Chapter 3: Storytelling and Drama
Chapter 4: Personality
Chapter 5: Relationships
Chapter 6: Emotions
Chapter 7: Message or Theme
Chapter 8: Research and Concept
Chapter 9: Design Scale
Chapter 10: Pose and Communication
Chapter 11: Thumbnail Drawings
Chapter 12: Shape
Chapter 13: Form
Chapter 14: Line of Action
Chapter 15: Anatomy
Chapter 16: Weight
Chapter 17: Tension and Compression
Chapter 18: Contrapposto
Chapter 19: Movement and Twist
Chapter 20: Pivot Point
Chapter 21: Balance and Tension
Chapter 22: Silhouette
Chapter 23: Perspective and Dimensionality
Chapter 24: Foreshortening
Chapter 25: Tangents
Chapter 26: Light and Shadow
Chapter 27: Vectors and Directions
Chapter 28: Facial Expressions
Chapter 29: Extroverted and Introverted Pose
Chapter 30: Negative and Positive Space
Chapter 31: Body Ratio
Chapter 32: Contrast
Chapter 33: Texture
Chapter 34: Line Quality
Chapter 35: Simplicity and Readability
Chapter 36: Believability
Chapter 37: Color Design
Chapter 38: Clothing Design, Folds, and Fabrics
Chapter 39: Style Pass
Chapter 40: Character / Model Sheets
Chapter 41: Refinement
Chapter 2: Visual Development Process
Chapter 3: Storytelling and Drama
Chapter 4: Personality
Chapter 5: Relationships
Chapter 6: Emotions
Chapter 7: Message or Theme
Chapter 8: Research and Concept
Chapter 9: Design Scale
Chapter 10: Pose and Communication
Chapter 11: Thumbnail Drawings
Chapter 12: Shape
Chapter 13: Form
Chapter 14: Line of Action
Chapter 15: Anatomy
Chapter 16: Weight
Chapter 17: Tension and Compression
Chapter 18: Contrapposto
Chapter 19: Movement and Twist
Chapter 20: Pivot Point
Chapter 21: Balance and Tension
Chapter 22: Silhouette
Chapter 23: Perspective and Dimensionality
Chapter 24: Foreshortening
Chapter 25: Tangents
Chapter 26: Light and Shadow
Chapter 27: Vectors and Directions
Chapter 28: Facial Expressions
Chapter 29: Extroverted and Introverted Pose
Chapter 30: Negative and Positive Space
Chapter 31: Body Ratio
Chapter 32: Contrast
Chapter 33: Texture
Chapter 34: Line Quality
Chapter 35: Simplicity and Readability
Chapter 36: Believability
Chapter 37: Color Design
Chapter 38: Clothing Design, Folds, and Fabrics
Chapter 39: Style Pass
Chapter 40: Character / Model Sheets
Chapter 41: Refinement
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Composition;Moving image;Character design;Visual storytelling;Animation;Animation layout;Character Designer;Follow;video;Vice Versa;Main Characters;Character Animation;drama;Young Man;film;Held;games;Smooth;image making;Odd;Duck Amuck;personality;Thumbnail Drawings;storytelling;Visual Development Process;Body Ratio;design;Disney's Tarzan;illustration;UPA;Visual Development;Wikimedia Commons;Roman Marble Copy;Pinocchio;Dense;Duck;Sky;Negative Space;CG Animation