Building Blocks for Game Design and Learning
-10%
portes grátis
Building Blocks for Game Design and Learning
Harteveld, Casper
Taylor & Francis Ltd
01/2026
256
Mole
Inglês
9780415838641
Pré-lançamento - envio 15 a 20 dias após a sua edição
Descrição não disponível.
Part I: A Design Perspective
Chapter 1: To Game is to Learn
Chapter 2: Designers (Should) Learn Too
Chapter 3: Designing with Gamelets
Part II: A Behaviorist Perspective
Chapter 4: The Pavlov Response to Games
Chapter 5: Player Practice Makes Perfect
Chapter 6: A Game Evaluates the Player
Part III: A Cognitivist Perspective
Chapter 7: Reasoning about Games
Chapter 8: Understand the Experience
Chapter 9: Understanding Needs Reflection
Part IV: A Situative Perspective
Chapter 10: Playing in a Community
Chapter 11: Develop into an Expert
Chapter 12: Guide the Player to Wisdom
Epilogue: Beyond this Book and Games
Chapter 1: To Game is to Learn
Chapter 2: Designers (Should) Learn Too
Chapter 3: Designing with Gamelets
Part II: A Behaviorist Perspective
Chapter 4: The Pavlov Response to Games
Chapter 5: Player Practice Makes Perfect
Chapter 6: A Game Evaluates the Player
Part III: A Cognitivist Perspective
Chapter 7: Reasoning about Games
Chapter 8: Understand the Experience
Chapter 9: Understanding Needs Reflection
Part IV: A Situative Perspective
Chapter 10: Playing in a Community
Chapter 11: Develop into an Expert
Chapter 12: Guide the Player to Wisdom
Epilogue: Beyond this Book and Games
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Casper Harteveld;gamelets;digital games;educational;knowing
Part I: A Design Perspective
Chapter 1: To Game is to Learn
Chapter 2: Designers (Should) Learn Too
Chapter 3: Designing with Gamelets
Part II: A Behaviorist Perspective
Chapter 4: The Pavlov Response to Games
Chapter 5: Player Practice Makes Perfect
Chapter 6: A Game Evaluates the Player
Part III: A Cognitivist Perspective
Chapter 7: Reasoning about Games
Chapter 8: Understand the Experience
Chapter 9: Understanding Needs Reflection
Part IV: A Situative Perspective
Chapter 10: Playing in a Community
Chapter 11: Develop into an Expert
Chapter 12: Guide the Player to Wisdom
Epilogue: Beyond this Book and Games
Chapter 1: To Game is to Learn
Chapter 2: Designers (Should) Learn Too
Chapter 3: Designing with Gamelets
Part II: A Behaviorist Perspective
Chapter 4: The Pavlov Response to Games
Chapter 5: Player Practice Makes Perfect
Chapter 6: A Game Evaluates the Player
Part III: A Cognitivist Perspective
Chapter 7: Reasoning about Games
Chapter 8: Understand the Experience
Chapter 9: Understanding Needs Reflection
Part IV: A Situative Perspective
Chapter 10: Playing in a Community
Chapter 11: Develop into an Expert
Chapter 12: Guide the Player to Wisdom
Epilogue: Beyond this Book and Games
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.