Video Game Policy

Video Game Policy

Production, Distribution, and Consumption

Conway, Steven; deWinter, Jennifer

Taylor & Francis Inc

12/2017

300

Mole

Inglês

9780815396376

15 a 20 dias

560

Descrição não disponível.
Introduction Steven Conway & Jennifer deWinter Section I: Intellectual Property, Privacy, and Copyright 1. Laws of the Game: Intellectual Property in the Video Game Industry Mark Methenitis 2. Digital Locks, Labor, and Play in Canada's Copyright Policy: Filtering Power through Configurations of Game Development Owen Livermore 3. The Princess Doesn't Leave the Castle: How Nintendo's WiiWare Imprisons Indie Game Design Theo Plothe 4. Policies, Terms of Service, and Social Networking Games Stephanie Vie Section II: Rating Systems and Cultural Politics 5. E(SRB) Is for Everyone: Game Ratings and the Practice of Content Evaluation Judd Ethan Ruggill and Ken S. McAllister 6. Games for Grown-Ups?: An Historical Account of the Australian Classification System Steven Conway and Laura M. Crawford 7. Rockstar versus Australia Mark Finn 8. Play Britannia: The Development of U.K. Video Game Policy Ren Reynolds Section III: Violence in Video Games 9. Re-conceptualizing Game Violence: Who Is Being Protected and from What? Gareth Schott and Frans Maeyrae 10. Playing Around with Causes of Violent Crime: Violent Video Games as a Diversion from the Policy Challenges Involved in Understanding and Reducing Violent Crime James D. Ivory and Adrienne Holz Ivory 11. Banning Violent Video Games in Switzerland: A Public Problem Going Unnoticed Michael Perret 12. Toxic Gamer Culture, Corporate Regulation, and Standards of Behavior among Players of Online Games Thorsten Busch, Kelly Boudreau, and Mia Consalvo Section IV: Politics and Regulations 13. The Right to Play in the Digital Era Tom Apperley 14. Against the Arcade: Video Gaming Regulation and the Legacy of Pinball Carly A. Kocurek 15. Curt Schilling's Gold Coins: Lessons for Creative Industry Policy in Light of the 38 Studios Collapse Randy Nichols 16. The Ban on Gaming Consoles in China: Protecting National Culture, Morals, and Industry within an International Regulatory Framework Bjarke Liboriussen, Andrew White, and Dan Wang 17. Regulating Rape: The Case of RapeLay, Domestic Markets, International Outrage, and Cultural Imperialism Jennifer deWinter Afterword Ashley S. Lipson
copyright;digital games;game studies;industry;law;media studies;players;public policy;rating;regulation;Jennifer deWinter;Ashley S. Lipson;Mark Methenitis;Owen Livermore;Theo Plothe;Stephanie Vie;Judd Ethan Ruggill;Ken S. McAllister;Laura M. Crawford;Mark Finn;Ren Reynolds;Gareth Schott;Frans Maeyrae;James D. Ivory;Adrienne Holz Ivory;Michael Perret;Thorsten Busch;Kelly Boudreau;Mia Consalvo;Tom Apperley;Carly A. Kocurek;Randy Nichols;Bjarke Liboriussen;Andrew White;Obsidian Entertainment;Dan Wang;Grand Theft Auto;ESRB Rating;Young Men;End User Licensing Agreements;DRM.;Microblogging Activities;Game Developer;Coin Op Video Games;UMG;Coin Op Machines;Classification Review Board;Violent Video Games;Video Game Regulation;Creative Industry Policy;Social Networking Games;Video Game Policies;Review Board;Port Arthur Massacre;Indie Game Developers;Digital Locks;Smart Phones;Kelly Gang;Video Game Industry