Music in the Role-Playing Game

Music in the Role-Playing Game

Heroes & Harmonies

Gibbons, William; Reale, Steven

Taylor & Francis Inc






15 a 20 dias


Descrição não disponível.
List of Figures, Tables, and Musical Examples. Series Foreword.
Prologue: The Journey Begins.
Part I: Magical Melodies 1. Song and the Transition to "Part-Talkie" Japanese Role-Playing Games. 2. "The Things I Do for Lust ...": Humor and Subversion in The Bard's Tale. 3. Mother/EarthBound Zero and the Power of the Naive Aesthetic: No Crying Until the Ending.

Part II: Mystical Metaphors 4. Alien Waves: Sonic Reverberations of the RPG Interface in Lagrange Point. 5. The Penultimate Fantasy: Nobuo Uematsu's Score for Cleopatra no Ma Takara. 6. Music in the Time of Video Games: Spelunking Final Fantasy IV. 7. Operatic Conventions and Expectations in Final Fantasy VI.

Part III: Meaningful Memories 8. Ludomusical Dissonance in Diablo III. 9. A Hidden Harmony: Music Theory Pedagogy and Role-Playing Games. 10. Soundwalking and the Aurality of Stardew Valley: An Ethnography of Listening to and Interacting with Environmental Game Audio. 11. Musical Landscapes in Skyrim. 12. Barriers to Listening in World of Warcraft.Notes on Contributors. Index of Video Games. General Index.
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DVD Box Set;video games;Played Back;ludomusicology;Final Fantasy VI;game studies;Bard's Tale;video game music;Game's Developers;role-playing games;Nobuo Uematsu;RPG;Dragon Quest;RPGs;Final Fantasy;gaming;Ludonarrative Dissonance;popular music;Main Characters;music and screen media;Dragon Quest Games;orchestral performances;Music Theory Pedagogies;cinematic musical scores;Sound Chip;World of Warcraft;Victory Fanfare;Cd Rom Technology;Natural Beauty;Lagrange Point;Synchronic Barrier;FM Synthesis;Burning Crusade;Ambient Cue;Lich King;Opera Sequence;Volitional Engagement;Grandia II