Drumbeat
-10%
portes grátis
Drumbeat
New Media and the Radicalization and Militarization of Young People
Martino, John
Taylor & Francis Ltd
05/2021
176
Dura
Inglês
9781138043268
15 a 20 dias
500
Descrição não disponível.
Preface
1. Introduction.
2. The Social War: Hybrid-warfare and the application of Social Media as perceptual weaponry
3. Playing@War: Videogames, new media and modern warfare
4. GoPro-war, live streaming and the gamification and cinematic construction of terror and armed conflict themed media
5. Toughen Up: Cultural Politics and the hardening of youth
6. The Corruption of language: "Radicalization"
7. "Hell is empty. And all the devils are here.": Apocalyptic Thinking and the emergence of "Death Cults"
8. Habitus & the mechanics of Militarization
9. Militarization: The new "civilizing process".
10. Conclusion.
Bibliography
Index
1. Introduction.
2. The Social War: Hybrid-warfare and the application of Social Media as perceptual weaponry
3. Playing@War: Videogames, new media and modern warfare
4. GoPro-war, live streaming and the gamification and cinematic construction of terror and armed conflict themed media
5. Toughen Up: Cultural Politics and the hardening of youth
6. The Corruption of language: "Radicalization"
7. "Hell is empty. And all the devils are here.": Apocalyptic Thinking and the emergence of "Death Cults"
8. Habitus & the mechanics of Militarization
9. Militarization: The new "civilizing process".
10. Conclusion.
Bibliography
Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Contemporary Society;Media;Young Men;Media Studies;Islamic State;Youth;Follow;Militarization;Cultural Despair;Technology;Shooter Video Game;Political violence;America's Army;Radicalization;non-State Actors;Social media;Propaganda Message;Video games;Social War;Violence;Shooter Genre;Propaganda;GoPro Cameras;Military studies;Extremist Political Movements;Security studies;Military Expenditure;Education;ISIS;Pedagogy;Video Game Genre;Critical education studies;Social Discipline;Video Game;Post-war;Terror Act;Snuff;Make Up;Uploaded;KO;Held
Preface
1. Introduction.
2. The Social War: Hybrid-warfare and the application of Social Media as perceptual weaponry
3. Playing@War: Videogames, new media and modern warfare
4. GoPro-war, live streaming and the gamification and cinematic construction of terror and armed conflict themed media
5. Toughen Up: Cultural Politics and the hardening of youth
6. The Corruption of language: "Radicalization"
7. "Hell is empty. And all the devils are here.": Apocalyptic Thinking and the emergence of "Death Cults"
8. Habitus & the mechanics of Militarization
9. Militarization: The new "civilizing process".
10. Conclusion.
Bibliography
Index
1. Introduction.
2. The Social War: Hybrid-warfare and the application of Social Media as perceptual weaponry
3. Playing@War: Videogames, new media and modern warfare
4. GoPro-war, live streaming and the gamification and cinematic construction of terror and armed conflict themed media
5. Toughen Up: Cultural Politics and the hardening of youth
6. The Corruption of language: "Radicalization"
7. "Hell is empty. And all the devils are here.": Apocalyptic Thinking and the emergence of "Death Cults"
8. Habitus & the mechanics of Militarization
9. Militarization: The new "civilizing process".
10. Conclusion.
Bibliography
Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Contemporary Society;Media;Young Men;Media Studies;Islamic State;Youth;Follow;Militarization;Cultural Despair;Technology;Shooter Video Game;Political violence;America's Army;Radicalization;non-State Actors;Social media;Propaganda Message;Video games;Social War;Violence;Shooter Genre;Propaganda;GoPro Cameras;Military studies;Extremist Political Movements;Security studies;Military Expenditure;Education;ISIS;Pedagogy;Video Game Genre;Critical education studies;Social Discipline;Video Game;Post-war;Terror Act;Snuff;Make Up;Uploaded;KO;Held